COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Introduction to Programming for Designers
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
VCD 436
Fall/Spring
2
2
3
4
Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives The aim of this course is to introduce students to computer programming, with special emphasis on interactive data visualization, the art of creating responsive and engaging visual representations. Students will learn fundamental interactive design principles, and gain practical experience creating interactive visualizations with Java, Javascript and Processing, programming languages that are developed specifically for artists and designers. This course also covers physical interaction and alternative human computer interaction such as Arduino.
Learning Outcomes The students who succeeded in this course;
  • Will be able to plan the creation of interactive designs
  • Will be able to understand and use software development terminology
  • Will be able to integrate rich media into their designs
  • Will have the ability to apply design thinking in this field
  • Will be able to collaborate with designers and programmers concerning interactive design projects in the future.
Course Description
Related Sustainable Development Goals

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Hello
2 Starting to Code Picking an Integrated development environment Setting up Console and Error Reporting
3 Draw Canvas Drawing a Point and Basic Shapes Typography Color
4 Variables Changing Values and Basic Arithmetic
5 Loops Random
6 Events Mouse, Keyboard, Touch
7 Media Images and Vector Graphics Audio and Video Typography Extended
8 Motion Frames, Frame Rate Moving a shape Timers
9 Functions
10 Objects Creating Objects Properties and Methods
11 Arrays
12 Human–Computer Interaction Physical Interaction Sensors and Actuators
13 Arduino Hardware Arduino IDE Digital IO pins Analogue In pins
14 Arduino Continued
15 Review of the Semester
16 Review of the Semester
Course Notes/Textbooks
Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
16
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
10
Presentation / Jury
Project
3
80
Seminar / Workshop
Oral Exam
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
4
64
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
0
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
2
Presentation / Jury
Project
1
14
Seminar / Workshop
Oral Exam
Midterms
Final Exams
    Total
78

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media,

X
2

To attain complex problem-solving skills, using various design methods,

X
3

To have a clear understanding of creative/art direction,

X
4

To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design,

X
5

To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions,

X
6

To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey,

X
7

To have an advanced level of knowledge and experience in producing/editing still and moving images,

X
8

To attain proficiency in using related software, media, and communication technologies,

X
9

To gain reflexive and critical thinking abilities,

X
10

To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude,

X
11

To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1),

X
12

To be able to speak a second foreign at a medium level of fluency efficiently,

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest